by Aldriana Elitist Jerks.
FAQ
Mutilate
Q: What's the highest-DPS Mutilate spec?
A: In general, some close variant of 51/18/2. The only points that are really negotiable are the ones in Fleet Footed. The traditional 51/13/7 build isn't an unreasonable option, but current modeling indicates that it's at least a bit behind.
Q: Why 2/5 Relentless Strikes instead of 2/2 Opportunity?
A: Because it's better.
Q: Why Fleet Footed?
A: Run speed is handy. And since the preferred cycle is Envenom-only, you don't need Blood Spatter, so there really isn't anything in the way of DPS talents to take - Vigor isn't bad, but it isn't a clear upgrade, either. The main reason I'd consider doing otherwise is if you mostly run 10 mans and below where you don't have anyone to keep up bleeds for you for purposes of HFB. In this case, I can see sticking with Blood Spatter.
Q: Why Glyph of Tricks of the Trade?
A: Similar logic. Save the circumstances dictated above, we don't need Glyph of Rupture anymore, and there really aren't any other glyphs that boost single-target DPS. The other notable option would be Glyph of FoK.
Q: Fast weapons or slow weapons?
A: Fast OH. Totally irrelevant in the MH, as near as I can tell.
Q: Which stats are good for Mutilate?
A: AP, Hit, and Haste are the big 3; ArPen is generally to be avoided. As a general rule, your goal is to socket and enchant AP/Haste; however, as you accumulate Icecrown gear, Mutilate tends to have a *lot* of trouble with the white crit cap, so it's very common to need to stack Hit - sometimes quite severely - in order to raise your crit cap. It also tends to be quite important to make the spell hit cap (as close to half of your DPS is from poisons these days), so at the very least you probably want to socket for that. Socketing Expertise up to the cap is also generally advisable.
Q: What's the recommended cycle for Mutilate?
A: 4+ Envenom seems generally strongest. Keep HFB up, SnD at the beginning of the fight, go nuts with Envenom.
Combat
Q: What's the highest DPS Combat spec?
A: Typically, 20/51/0.
Q: What's the deal with 4/5 Improved and 1/5 Vile?
A: That's what usually comes out on top in existing modeling. Feel free to check a spreadsheet to verify that that's correct for you.
Q: Which glyph should I drop if I want GoFoK or GoTotT?
A: Eviscerate. Sinister Strike and Killing Spree are both huge DPS increases - Eviscerate is relatively minor by comparison.
Q: Which weapon spec is best?
A: As a general rule, Hack and Slash. Mace spec appears to still be lacking in viable OHs, and CQC tends to have trouble with the crit cap. This is not to say that you can't put together a viable weapon setup with Maces or Fist/Dagger; it's simply that it's harder.
Q: What should I look for in weapons?
A: For a MH, you want something slow (2.5-2.7) and as high-DPS as possible - DPS matters more than speed. For an OH, you want something as fast as possible - 1.4 is best, and failing that 1.5. Since two-weapon specs are basically dead, you thus want two weapons of the same specialization that satisfy this as well as possible. For more information, see your local friendly spreadsheet.
Q: Which stats are good for combat?
A: Combat doesn't really have any notably strong or weak stats. At high gear levels ArPen stacking towards the hardcap tends to be strong, but that doesn't appear to be true for everyone. As the crit cap tends to be an issue for combat, Hit is fairly useful and crit/agi a bit weaker than was historically true. Depending on exact gear, I've seen Hit, Haste, AP, and ArPen all be the strongest stat.
Q: What's the recommended cycle for combat?
A: SnD if it's about to drop, 5pt Eviscerates otherwise.
General
Q: Okay, which of those specs does the most damage?
A: For sustained DPS, Mutilate, by 5-10%. However, for interrupted fights and fights with target switching, Combat will be competitive if not superior. At this point both specs are pretty much viable.
Q: How good are the T9 set bonuses?
A: Given that we're dropping rupture from all our cycles, the 2/5 pretty much sucks. And the 4/5 ain't great either - it's not totally useless, but it's certainly much weaker than the T7 or T8 4/5 bonus.
Q: How good are the T10 set bonuses?
A: The 2/5 is *awesome*. It's certainly the strongest 2-piece we've had since at least T6, if not ever. Whatever else happens gearwise, there is no question that you want the 2-piece bonus, regardless of spec. The 4-piece is pretty weak as combat, and sort of middling as Mutilate; whether it's worth bothering with is going to be largely a function of what other options are out there.
Q: But I tested on a target dummy and got different answers! WTF!?
A: Was the target dummy fully raid debuffed, and you fully raid buffed? Did you perform multiple trials totaling at least an hour to reduce variance? I didn't think so. That's why you got different answers.
Q: Which poisons should I use?
A: The answer is always Instant and Deadly; as a rule of thumb, Instant should always go on the slower weapon. For combat this always means your MH weapon; for Mutilate, it will mean your MH if your weapons are of different speeds. However, if you're Mutilating with two (fast) daggers of equal speed, DP MH and IP OH is slightly superior.
Q: What's this crit cap thing you keep talking about?
A: Based on your current miss and dodged rates, there is a limit on how much your white attacks can theoretically crit. With the low amount of hit on 3.3 pieces, it turns out that this become an issue for us - particularly if you're using a trinket that gives a boost to your crit rate (Death's Verdict/Choice, Dark Matter, Darkmoon Card). The exact mechanics are complicated, but, as a general rule, if you're crit capped, the solution is to try to trade out crit and agility for hit on gear. I highly recommend consulting a spreadsheet in this case - there really *isn't* an easy way to tell whether this is an issue for you or not just by looking.
Q: Are the Onyxia weapons any good?
A: In a word? No. They're roughly comparable to more conventional stated-weapons about one tier lower. So if you have, say, an ilvl 245 weapon from ToC, and a 245 weapon from Ony, the one from ToC will be quite a bit better.
Q: Is weapon swapping any good?
A: In a word? No. There may be uses for it still, but the DP change in 3.3 kills what made it ubiquitous in 3.2.

